

The game is still going strong four years later with a very active user base on a daily basis and it’s still being featured on the various App stores. : With Fallout Shelter just passing its four-year anniversary, how do you reflect on its performance – from launch to the mature title it is now?Ĭraig Lafferty: When we launched the game at E3 in 2015 the initial reaction was just amazing, much bigger than we expected. In this entry of our Live and Kicking series, we caught up with Bethesda Softworks director of mobile Craig Lafferty following the four-year anniversary of its hit bunker simulator Fallout Shelter. Here at we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it’s a saying the games industry has taken to heart in recent times.
